Exp gained per hour:
Hours hunting per week:
Deaths per week:
0 means assume constant dying for maximum decay
Don't count deaths within 3 hours of the first death each day
OUTPUT:
Tedious explanation:
Currently, decay operates on the following function:
kMaxDecayTime is currently set to 12 hours. Meaning if you die 16 hours apart, it only punishes you for 12 hours.
kMaxDecayTime has been going up as Atos tweaks it, thats how he's been slowly phasing in decay.
However if you die more often (once every hour) your decay will be the same as if you only died once every 12 hours.
So for those who die a lot, the changes to kMaxDecayTime won't affect you.
Therefore, a setting of 0 on deaths above assumes you always recieve the full amount of death penalty for the week simulates the maximum possible kMaxDecayTime that Atos could set. So whether you die once a week, or 50 times, you would decay the same total amount, if kMaxDecayTime was set to 7 days.
Now returning to the above formula, you see that you lose (barring kMaxDecayTime) 1/400 of your exp per day, or roughly 0.25% of your pool per day.
This means that as long as you farm, on average, more than 1% of your exp pool every 4 days, you will be net neutral or positive on exp.
However, it will take you awhile to reach that (as shown by the curves). Since as your exp total rises, decay takes more out of your daily amount, until you about even out.
Note, this does not account for getting better or being able to farm faster at higher levels.
This just assumes if you can farm the same amount, and hunt the same amount each week, what is your "breakeven" point.
You'll notice around week 102, 2 years into playing, you have achieved roughly 80% of your theoretical breakeven point.